Procreate is a raster illustration environment. The document model is built on pixel matrices, not geometric primitives. Every brush stroke, texture, and shading operation resolves into bitmap data. This architectural reality governs what is and is not technically possible.
A frequent misconception is that artwork created in Procreate can be “saved as vector.” File formats do not change data structure. Exporting to PNG, PSD, or PDF preserves raster content unless vector geometry is explicitly reconstructed elsewhere.

Critical distinction:
Raster artwork → Pixel-dependent, resolution-bound
Vector artwork → Geometry-dependent, resolution-independent
No native function inside Procreate generates Bézier curves or path topology. Any vector result requires reconstruction, not conversion.
Procreate is strictly raster-based.
Implications of raster document models:
Scaling introduces interpolation, not recalculated geometry
Edge quality depends on resolution, not curve definition
Brush strokes are painted pixels, not editable paths
Export format does not alter underlying pixel structure
Even when lines appear visually sharp, they remain resolution-dependent. Enlarging beyond the source resolution inevitably reveals softness or artefacts.
This behaviour contrasts with vector-native systems where curves are mathematically described and scale without resampling.
You do not “save” Procreate artwork as vector file. You rebuild or interpret raster data inside a vector authoring environment.
Below is a production-aware workflow designed to minimise common reconstruction defects.
Why this step exists: Tracing reliability depends heavily on raster integrity.
Recommended exports:
PNG (lossless) → Preserves edges without compression artefacts
PSD → Retains layer separation for selective reconstruction
Avoid JPEG. Lossy compression introduces block artefacts that become vector noise.
Resolution considerations:
Export at the highest practical resolution
Higher resolution improves edge sampling but does not create vector data
Failure mode: Low-resolution exports produce unstable trace geometry and node inflation.
Why: Additional compression degrades edge information.
Use:
AirDrop
Direct file transfer
Lossless cloud storage
Avoid workflows that silently recompress images.
Why this step exists: Not all raster artwork benefits from tracing.
Suitable candidates:
Flat color graphics
Hard-edge illustrations
Logos, symbols, icons
Poor candidates:
Painterly shading
Noise textures
Soft gradients
Photographic detail
Production rule: Vector reconstruction approximates edges; it cannot recover painted texture logic.
Open the raster in:
Illustrator (AI-based workflow)
Inkscape (SVG-based workflow)
At this stage, the artwork is still raster data inside a vector container.
Why: Tracing algorithms infer paths from pixel transitions.
Key controls:
Threshold / segmentation behaviour
Noise suppression
Path smoothing vs fidelity
Parameter impact:
High fidelity → Node inflation, unstable curves
High smoothing → Detail loss
There is no universal setting. Tracing is image-dependent.
Common artefacts:
Excessive nodes
Micro-segments
Curve jitter
Fragmented paths
Tracing output should be treated as draft geometry.
Why this step exists: Raw trace output is rarely usable for cutting, plotting, or precision scaling.
Corrective actions:
Simplify node structures
Rebuild critical curves manually
Merge redundant shapes
Remove isolated fragments
Production logic: Stable vectors require intentional topology, not algorithmic density.
Why: Visual similarity hides geometric defects.
Verification methods:
Outline / wireframe inspection
Node density analysis
Curve continuity checks
Detection of raster residue
For geometry-driven workflows (cutting/plotting):
Confirm closed paths
Detect duplicate edges
Remove unintended overlaps
Export to:
AI
SVG
EPS
Critical clarification: Containers preserve geometry; they do not improve it.
You cannot export “true AI vectors” directly from Procreate because Procreate does not generate Bézier paths. What you can do is export a high-quality raster master from Procreate and then reconstruct vector geometry in Illustrator, finishing with an AI file that contains real paths (or, if needed, a hybrid AI containing both vectors and placed rasters). The tutorial below is the production-grade pipeline.
Why this step exists: An AI file can be pure vector, hybrid, or raster placed inside AI. Only the first two are production-useful for geometry-driven outputs.
Choose one target:
Pure vector AI (logos, icons, cutting/plotting): everything rebuilt as paths
Hybrid AI (illustrations with texture): vectors for edges/shapes + placed raster for painterly areas
Raster-in-AI (layout only): acceptable for print mockups, not for “vector” requirements
QC gate: If the job requires infinite scaling or cutting, “raster-in-AI” fails by definition.
Why: Vector reconstruction quality depends on edge sampling and contrast separation.
In Procreate:
Ensure your artwork is on a solid, non-textured background (for clean segmentation)
If you need vector line work, avoid soft airbrush edges where possible
If you have multiple elements, keep them on separate layers (enables selective reconstruction later)
Failure mode: Painterly textures and soft transitions create ambiguous edges → noisy trace geometry.
Why: JPEG compression artefacts become anchor noise when traced.
Recommended exports:
PNG (lossless, good for single flattened artwork)
PSD (best if you need layers for selective vectorisation)
Export path in Procreate:
Actions (wrench) → Share → PNG or PSD
QC check: Reopen the exported file on a computer and zoom in. If you see block artefacts or banding, do not trace that file.
Why: Placing a PNG/PSD into Illustrator only embeds raster content.
In Illustrator:
File → Open (PSD) or File → Place (PNG)
Put the raster on a layer named REFERENCE
Lock the layer, reduce opacity if useful
QC check: In Outline view, the reference should appear as an image container box, not paths. That’s expected.
Why: Image Trace is an interpretative algorithm; manual redraw yields cleaner topology.
Use this decision logic:
Manual redraw (preferred): logos, icons, crisp line art, cutting files
Image Trace (limited): simple flat graphics with high contrast
Hybrid: trace as a starting point, then rebuild critical contours manually
Production rule: If geometry stability matters, you do not ship raw trace output.
Why: More detail usually means node inflation and unstable curves.
Workflow:
Select the placed image
Window → Image Trace
Set Mode: Black and White (for line art) or appropriate color mode for flat shapes
Adjust:
Threshold (segmentation)
Noise (suppresses speckles)
Paths/Corners (fidelity vs smoothness balance)
Then click Trace.
QC gate: If you see lots of speckles or “hairy” edges in preview, stop and fix the raster input (or switch to manual redraw).
Why: Until expansion, it’s not editable geometry.
Object → Expand
Now switch:
View → Outline
Inspect for:
Node inflation (too many anchors)
Micro-paths/specks
Broken contours
Duplicate outlines (halo artefacts)
Pass/fail: If outline view looks noisy, the file is not production-ready.
Why: Downstream systems punish messy topology.
Minimum cleanup actions:
Object → Path → Simplify (use conservatively; don’t destroy corners)
Delete isolated specks and micro-objects
Merge shapes intentionally (Pathfinder / shape building logic)
Rebuild critical curves manually with the Pen tool where needed
Ensure closed paths where fills are required
QC gate: Re-check in Outline view after each cleanup pass.
Why: “Line art” can be represented as strokes or filled shapes, and production requirements differ.
For print/editability: strokes are fine
For cutting/plotting: you often need expanded outlines (device-dependent)
Failure mode: sending stroke-based art to cutting software that interprets strokes unpredictably.
Why: Vectorising texture usually produces unusable geometry.
Hybrid approach:
Keep the Procreate raster for shading/texture
Vectorise only the key shapes/edges that need crisp scaling
Mask the raster using clean vector boundaries
QC check: Confirm the raster is intentionally placed and not accidentally “the whole artwork.”
Why: AI container can hide raster dependence.
Verification checklist:
In Outline view, the design exists as paths (not only an image box)
Objects are selectable as individual shapes with anchor points
No critical areas depend on embedded raster (unless you intentionally chose hybrid)
Optional but useful:
Delete/disable the reference raster layer: your vector artwork should remain.
Why: Saving preserves the Illustrator document model.
File → Save As → Adobe Illustrator (.AI file)
If you’re delivering to others:
Outline fonts if required (after final proof)
Package linked rasters if hybrid (or embed intentionally)
QC gate: Reopen the saved AI and repeat Outline/selectability checks to ensure nothing rasterised during save/export.

Article by
Joey is a specialist in vector files and professional printing, with proven hands-on experience preparing graphics for real-world production. He is the founder of Logovector, where he helps businesses convert, clean, and optimize logos into precise, print-ready vector files (SVG, AI, EPS, PDF).